This is the second draft of the dungeon cards I have been working on for a while. I posted some pictures of the prototype I have made a few weeks back. They were incredibly helpful in making some small color adjustments to use for a better understanding of scale.
One thing in particular that stood out to me about the prototypes was the drop in quality. I don’t think the printer is by any means a low quality shop, but there seems to be some a slight downgrade of clarity from what I see on my screen. This next round of cards are sharpened up to help improve some of the fuzziness I got in the first run. On a computer the colors look a little over saturated, but I have a feeling they will print very nicely.
I’ve also been sharing my progress on the Board Game Geek game design thread. Be sure to follow the conversation there.